Wonderia v0.5.17.2250 Patch Notes — Quick Loadouts & Cheaper Combat Consumables
Wonderia v0.5.17.2250 (August 10, 2026): hotkey all three Equip Loadouts, unbind keys, cheaper Spirit throwables and darts, Repair Material Cost down to 5%, Boss Coins ignore Load, Targeted Teleporter stamina fix.
Wonderia v0.5.17.2250 — Quick Loadouts & Combat Consumables
Released: August 10, 2026 (Steam app 2593340). v0.5.17.2250 makes combat kits practical: hotkey all three Equip Loadouts, unbind crowded controller keys, slash material costs on Spirit throwables and darts, and drop the lowest Repair Material Cost World Rule to 5%. Boss Coins no longer weigh down your backpack, and Targeted Teleporter stamina bugs were fixed.
See also combat guide, controls, and world rules. Hub: updates.
Quick switching for all three loadouts
All three Equip Loadouts can be assigned hotkeys:
- Switch Loadout cycles I → II → III.
- Separate binds for Equip Loadout I / II / III jump directly.
- If you switch mid-attack or mid-roll, the swap finishes after the current action.
Unbound by default—assign under Game Settings → Key Bindings so gathering and combat kits swap without opening inventory.
Key bindings can be removed
Most optional actions can now be unbound, freeing controller buttons. Movement, interact, attack, and pause stay protected. The Key Bindings UI shows replacement, removal, reset, and unbound states more clearly.
Cheaper combat consumables
| Item group | Change |
|---|---|
| Spirit Garlic Water / Detergent / Polish Remover | Materials ~40–50% cheaper; batch 10 → 30 |
| Flame / Waterball Manuals & all darts | Batch size → 15 |
Use special-effect weapons in everyday fights—not only “save for bosses.”
Repair Material Cost → 5% minimum
World Rules Repair Material Cost lowest option drops from 15% → 5%. Rounding made 15% feel too close to the default 35%; 5% keeps a light maintenance loop. Battery Pack still required when applicable. See world rules and August mid hotfixes for Durability Loss.
Other adjustments & fixes
- Targeted Teleporter: stamina recovers correctly after travel to certain locations.
- Multiplayer hotbar disappear / wrong-slot consume attempts fixed (devs still want repros if it persists).
- Rapid held-item switch no longer wrongly consumes the new slot.
- Held slot clears correctly after ending a transformation.
- Non-stackable multiplayer drop quantity edge cases fixed.
- Three Boss Coins no longer add to backpack Load.
- Steam init failures show an error code for support reports.
What we’re working on next (dev priorities)
Hoe/shovel targeting (landed further in v0.5.18), more World Rule combat knobs, and separating world vs player data for safer multiplayer progression.
What to do after updating
- Confirm v0.5.17.2250+ (and preferably v0.5.18 for farming).
- Bind loadout keys; unbind unused menu buttons on pad.
- Craft a batch of cheap Spirit throwables and try them mid-route.
- Hosts: set Repair Material Cost to 5% if the lobby wants light upkeep.
- Retest Targeted Teleporter stamina on long desert hops (teleport).
Related pages
2250 is the “stop hoarding darts and swap kits mid-fight” patch—update before the next desert push.
Frequently Asked Questions
Quick answers to the most common Wonderia questions.
What changed in Wonderia v0.5.17.2250?
Hotkeys for all three loadouts, removable key binds, cheaper Spirit throwables and larger dart batches, Repair Material Cost down to 5%, Boss Coins ignore Load, and Targeted Teleporter stamina fixes.
How do quick loadouts work?
Assign Switch Loadout or direct Loadout I/II/III keys in Key Bindings. Switches queued during attacks finish after the action.
Can I unbind controller buttons?
Yes for most optional actions. Movement, interact, attack, and pause cannot be removed.
Do Boss Coins still weigh inventory?
No—after 2250 the three Boss Coins no longer add to backpack Load.